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COMPUTER ANIMATION AND VIRTUAL WORLDS

COMPUTER ANIMATION AND VIRTUAL WORLDS

電腦動畫和虛擬世界

期刊周期:Bimonthly
研究方向:工程技術
影響因子:0.644
通訊地址:JOHN WILEY & SONS LTD, THE ATRIUM, SOUTHERN GATE, CHICHESTER, ENGLAND, W SUSSEX, PO19 8SQ
官網:http://onlinelibrary.wiley.com/journal/10.1002/(ISSN)1546-427X
投稿地址:http://mc.manuscriptcentral.com/cavw
審稿速度:較慢,6-12周

  COMPUTER ANIMATION AND VIRTUAL WORLDS期刊中文簡介

隨著功能強大的個人電腦和高端圖形卡的出現,在虛擬世界、實時計算機動畫和模擬、游戲等領域有了令人難以置信的發展。但與此同時,新的、更便宜的虛擬現實設備出現了,允許通過增強現實與這些實時虛擬世界,甚至與現實世界進行交互。三維角色,尤其是虛擬人,現在具有非凡的品質,可以在電影行業中使用。但這僅僅是一個開端,隨著人工智能和智能代理技術的發展,這些特性將越來越具有自主性,甚至智能化。他們將與動植物一起生活在虛擬世界中。《計算機動畫與虛擬世界》是第一本論述虛擬世界這一全球主題的雜志。本專題分為6個領域:計算機動畫體現代理虛擬環境增強現實虛擬生活可視化計算機動畫和虛擬世界在虛擬世界的各個領域尋找論文。請提供以下主題的原始研究成果、應用和經驗:計算機動畫二維動畫關鍵幀動畫反向動力學生物力學模型運動捕捉和運動重定目標基于物理的動畫面部和身體動畫路徑規劃布料和頭發動畫LOD和冒名頂替者實時渲染增強現實跟蹤移動AR系統虛擬遺產體現代理知覺模型虛擬傳感器機構間通信群體和人群建模會話代理目標驅動行為與虛擬人的交互智能虛擬參與者社會行為情感和個性自主虛擬人建筑涉及虛擬人的模擬游戲中的自主虛擬人虛擬環境手勢和動作識別觸覺界面聽覺空間模擬器(飛行、汽車駕駛等)用于緊急情況的虛擬現實精神病學虛擬現實康復虛擬現實虛擬手術虛擬生活植物生長發育L-系統人工動物和動物人口生成虛擬城市持久的世界可視化醫學影像與重建分子圖形流體可視化物理現象的可視化體積渲染

  COMPUTER ANIMATION AND VIRTUAL WORLDS期刊英文簡介

With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.Computer Animation & Virtual Worlds is the first journal to address this global thematic of the Virtual Worlds. This thematic has been subdivided into 6 areas:Computer animationEmbodied agentsVirtual EnvironmentsAugmented RealityVirtual LifeVisualizationComputer Animation & Virtual Worlds seeks papers in all fields of Virtual Worlds. Contributions are solicited describing original research results, applications, and experience in the following topics:Computer Animation2D animationKeyframe animationInverse kinematicsBiomechanics modelsMotion capture and motion retargetingPhysical-based animationFacial and body animationPath planningCloth and hair animationLOD and impostorsReal-time renderingAugmented RealityTrackingMobile AR systemsVirtual HeritageEmbodied AgentsPerceptual modelsVirtual SensorsInteragent communicationModelling of groups and crowdsConversational agentsGoal driven behaviorInteraction with Virtual HumansIntelligent virtual actorsSocial behaviorEmotions and personalityAutonomous Virtual Human architecturesSimulation involving Virtual HumansAutonomous Virtual Humans in gamesVirtual EnvironmentsGesture and action recognitionHaptic interfacesAudiospaceSimulators (flight, car drive etc…)VR for emergencyVR for psychiatryVR for rehabilitationVirtual surgeryVirtual LifePlant development and growingL-systemsArtificial animals and animatsPopulation generationVirtual citiesPersistent worldsVisualizationMedical imaging and reconstructionMolecular graphicsFluid visualizationVisualization of physical phenomenaVolume rendering

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